#pragma once
#include "myMiniEngine/Renderer/GraphicsContext.h"
#include"GLFW/glfw3.h"

namespace myMiniEngine {
	class OpenGLContext:public GraphicsContext {
	public:
		OpenGLContext(GLFWwindow* _windowHandle);

		virtual void Init() override;
		virtual void SwapBuffer() override;

	private:
		GLFWwindow* windowHandle;
	};


}